782 Royalty-Free Audio Tracks for "Game Effect"

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A simple "beep beep" sound which could be some sort of alert sound. Made with audacity and flstudio.
Author: Kodack
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00:02
Metal door squeaking sound effect i made for a video game i developed. Free to use without restrictions for any project or purpose. Enjoy.
Author: Tampajoey
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00:19
Ambient downfilter, recorded in fl studio, with some instruments.
Author: Impulzeplay
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00:07
A bass that drastically lowers in pitch and automation, i used it to emphasis a "slow time" kind of effect in my current game project.
Author: Gjamnadas
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01:37
Some messing around in renoise to use this sound as a loop or background beat in. . . Dunno, game? enjoy and feel free to process away!.
Author: Nuo
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00:02
This is a gun lock and load sound effect that i made using my gel blaster it will be used in a game i am making.
Author: Scorpiaplayz
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00:01
A short whisper, no specific word/language, no horror vibes. Fit as a voice effect for a character in a game. Feel free to use without credit!.
Author: Lisadikaprio
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00:02
52 weeks of free samples week 3. Do you like my work? buy me a coffee 🌟www. Buymeacoffee. Com/firedies.
Author: Firediesproductions
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00:03
52 weeks of free samples week 3. Do you like my work? buy me a coffee 🌟www. Buymeacoffee. Com/firedies.
Author: Firediesproductions
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00:03
52 weeks of free samples week 3. Do you like my work? buy me a coffee 🌟www. Buymeacoffee. Com/firedies.
Author: Firediesproductions
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00:02
52 weeks of free samples week 3. Do you like my work? buy me a coffee 🌟www. Buymeacoffee. Com/firedies.
Author: Firediesproductions
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00:02
I used fl studios to produce the sound. This is not a sample. I made it using vst plug ins.
Author: Pearcewilsonking
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00:05
I created this sound by lightly rubbing a tissue on the microphone. I'm not entirely sure what it could be used for, perhaps as an equip sound effect in a game? anyways. . Hopefully it comes as useful to someone!.
Author: Absolutely Craycray
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00:03
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:11
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:07
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:09
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:06
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:07
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:11
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:10
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:07
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:05
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:07
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:04
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:04
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:07
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:10
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:06
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:03
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:08
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:08
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:08
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:07
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:15
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:18
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:21
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:15
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:14
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:18
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:12
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:10
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:14
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:21
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
00:00
00:04
Effect recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed.
Author: Audiopapkin
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00:04
Stretched sound, good for video games. I made the original sample in fruity loops using the reverse effect on a basic software sample sound. After that i used paul stretcher effect in audacity to stretch everything up and give it a longer feel. Also added little bit of dellay and reverb after stretching it.
Author: Pauldihor
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00:04
Taking a medium blade out of its sheath. One arm sword, big knife, or dagger, for foley or game effect. Same sound without the high pitch metal resonance in the pack.
Author: Xkeril
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00:01
Procedurally generated sound effect to be used in menus of retro games. It is good for situations where a button is disabled or some item is not available. I used it in element puzzle, a js13k competition game: http://suntemple. Co/html5/element-puzzle.
Author: Suntemple
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00:02
For this sound i used 4 differents kind of tonality :261,6 hz293,7 hz329,6 hz349,2 hzand then i used the effect low and high and i put an higher pitched sound to make a sound more like videogames style. This sound have a joyful purpose like when you finish a stage in a game.
Author: Lysaura
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00:22
A recording of an old malfunctioning arcade cabinet. Somehow the game had frozen in place, and was repeating the same loop over and over- it was from street fighter ii, and i believe it had frozen right as chun li was kicking someone in the face.
Author: Itsgabbo
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